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The Aware and Creative Technology of GOTO10
Giulia Simi interviews the GOTO10 collective for DIGICULT.IT
--
Freedom, autonomy and the control of instruments and creation processes should
be the basis for every project, be it artistic, political or social, which
could be considered as being democratic.
But the concept of autonomy, which brings with it the thorny and inevitable
aspect of responsibility, seems to increasingly move away from our intellectual
production environments on all levels, which are often transformed in empty and
“blackmail” communities deprived of passion and incapable of putting together
or sharing visionary ideas and projects of cultural and social transformation.
It is by chance, or maybe not, that the best proposals to overthrow the
capillary control system of late capitalism are those that come from the
ultra-technical environment of programmers/artists. The visionary idea, which
is also realistic, is the capacity to network in an autonomous and free way,
taking advantage and amplifying the technologies available, which can be a
central node for a new model of life based on sharing information and processes
locally and globally.
The collective GOTO10 (the answers of this interview were elaborated with the
name GOTO10 by Karsten Gebbert, Claude Heiland-Allen, Aymeric Mansoux, Marloes
de Valk and Thomas Vriet), active internationally for years in the
technological activist environment, is a good example of how a group of
programmer-artists manages to face and win against the swamps of our time
through a creative, aware and thought-out use of technology. I interviewed them
so that they could tell us about some aspects of their complex project.
--
Giulia Simi: First of all, something about your history. How was GOTO10 project
born?
GOTO10: GOTO10 was created in 2003 by Thomas Vriet and Aymeric Mansoux. It
started as a two man organisation in Poitiers, France with the goal to boost
local activities surrounding experimental electronic music and digital art.
After organising several workshops and concerts locally, GOTO10 became more and
more international and grew into a collective of 11
artists/musicians/programmers from all over Europe. The organisation started to
define its goals more clearly in 2005 and its main projects came into existence
shortly after: A GNU/Linux distribution for artists, called pure:dyne, an IRC
network linking like-minded organisations and hosting new networks and groups,
make art festival, a workshop program to support artists in the use of FLOSS,
and the artistic and reflective output of the collective in the form of
performances, exhibitions and lectures.
In recent years the organisation has added two important projects, mainly to
make the reflective side of GOTO10 stronger: the Digital Artists' Handbook (in
collaboration with UK based organisation folly) and the FLOSS+Art book,
published by Mute publishing Ltd. The first is a practical guide to using open
source software within a digital art practice, the second reflects on the
growing relationship between Free Software ideology, open content and digital
art. It provides a view onto the social, political and economic myths and
realities linked to this phenomenon. The FLOSS+art book is written, designed
and published using FLOSS only, has an open license and is freely available
online. Both books contain articles written by numerous experts in the field.
--
Giulia Simi: Your first purpose is to support FLOSS (Free/Libre/Open Source
Software) as independent method to create tools for digital arts. This practice
involves programmers and artists working together for the autonomy of creative
process. I think it's a political and symbolical activity that would be very
important, not only into the the new media art environment. Do you think that
common people, like standard pc users, would be ever able to control their
technological tools? And if yes, do you think this could represent an important
changement in social life?
GOTO10: First of all, it is important to understand that in GOTO10 we do not
have artists and programmers, but software artists. It is for us an important
distinction that marks the shift from the "software as tool" to "the software
as medium" paradigm. In this sense, from our perspective there are 2 very
important points that lead on from there:
1) FLOSS is not just alternative to proprietary tools but an entirely different
way of thinking and using computers.
2) The key components of most activities associated with FLOSS are sharing
information and learning.
This by itself is an entirely different philosophy, one that emphasizes
education and experimentation over a passive consumer attitude. You could say
that this new mode indeed is already a significant change in a positive
direction, one that has definitely wider implications than only for
software-artists or programmers. Generally it is of course a good development
when the GNU/Linux desktop market share grows (and thus attracts more
developers and interest in furthering functionality and user-friendliness in
much needed areas). The key aspect that makes the platform interesting for us
and many others though, is its freedom and hack-ability. In that sense, from
our perspective, its not really as important whether GNU/Linux now is on its
way to become a big player in the desktop sector, but that we can use it to
profoundly change our approach to how we collaborate and produce, understand
ownership and property.
--
Giulia Simi: How much fundraising is important in your work and what are your
strategies to carry on your projects out of mainstream contemporary art?
GOTO10: All of our projects start to exist as a passionate act of creation.
Most of these are not funded obviously. As such GOTO10 is a creative sandbox.
If some of the experiments (let it be art, new workshops ideas, music, software
projects, events, etc...) start to grow and become stable then we try to get
financial support for it, or simply show it around depending on the project's
nature.
On the other hand, bigger projects need particular care once they're out of the
sandbox, for example the "make art" festival which takes place in Poitiers
(France) couldn't exist without public funding (mainly the territorial
collectivities and the state) and also the help of different partner
organisations local and international.
Generally, because funding free software and art is difficult we always try to
be clever with money. As a consequence it is often that we "trojan" projects
within projects. For example if one of us get an artist in residence somewhere,
we will tend to use in-house GOTO10 software for the projects, so that this
technology can be developed further, be documented, tested, etc.
In the end, we don't have any particular strategy for our work except for keep
on doing what we like to do and not force ourselves in compromises for the sake
of visibility in such or such art scene. The most important thing is to go on
inventing new kinds of projects and working with people with whom we share the
same vision of the free and open source culture and arts.
--
Giulia Simi: Your activity is mostly based on capability to make network.
Particularly, you don't have a physical meeting place so you communicate mainly
via IRC and mailing lists, that are the first and oldest tools to make network
in internet. But what do you think about web 2.0 and social networking
platforms? Do you think it could be possible to use them in order to make
creative experiments?
GOTO10: Web 2.0 is a bit vague, it does not mean much, but there's no doubt
that the advances in open technologies in recent years have enabled websites to
do really clever things. Still, we are not so keen on using or promoting social
networking platforms - the gated community model suffers from "vendor lock-in",
which is completely against the spirit of the free and open Internet. The
technologies (for example RSS and Atom feeds) are there for a distributed and
open alternative, whereby each individual controls their own content, but can
still interact with other sites and build a wider community that isn't
controlled by some corporation with profit in mind. Furthermore these platforms
usually miss the point of human communication, focusing only on the transfer
and sorting of information and playing on the ever growing ability of the
online homo sapiens sapiens to contemplate himself in the mirror.
Of course this does not prevent artistic experiment to be done in such
environments, as long as they're not just gratuitous demonstration of the use
of a certain technology, but as network, we find them rather poor and limited
compared to what the Internet has to offer and still allows to do today. As for
network collaboration we indeed use rather "old" systems and protocols because
they work perfectly fine and are not bloated, so why change? Of course this has
nothing to do with a systematic refusal for more recent technologies or novelty
innovation. Quite the opposite - we make an extensive use of distributed
version control systems, virtual servers, and are always keen in transforming
our work-flows, network environments and try/adopt new ways of sharing
information.
--
Giulia Simi:Last question about your near future projects: what are you working
on in these months?
GOTO10: Amongst GOTO10's latest projects was the launching of our netlabel
GOSUB10, presented in March 2009 during Wintercamp in Amsterdam, releasing
innovative new music and audio-visuals created using FLOSS. Within the
framework of Linuxwochen Linz 2009, GOTO10 members developed /mode +v noise, an
IRC-based collaborative music platform and held a workshop around it. The next
steps for GOTO10 are to further develop and professionalize their long term
projects such as pure:dyne, art.deb/people.makeart and the digital artists'
handbook.
Following Summerlab in Gijon, there will be a week-long development session of
pure:dyne hosted by the local center for arts, LABoral, where we will mainly be
aiming at releasing a new major version of the platform. Finally, make art 2009
will take place during the second week of December this year, so stay tuned and
subscribe to our newsletter for more info on upcoming gigs!