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Originally published in Neural Magazine #38
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The sound of network topologies
By focusing too much on the technological and legal framework necessary
to the access and sharing of digital information, aren't we at risk of
impairing our creative process?
For example, the first thing that often comes to mind when talking about
music and networks is illegal file sharing on the Internet, more
particularly the many echoes of the peer-to-peer (P2P) "revolution".
While this has brought a lot of attention to the fragility, hierarchical
and irrelevance of the current distribution system of the music
industry, it has somehow over shadowed other phenomena and practices
that are equally, if not more, interesting in the field of networked
media.
To start with, spawned from the late 1970s BBS groups, there is a large
cluster of credit-based self-organized "underground" media distribution
networks, loosely gathered together under the "scene" name. This "scene"
focuses currently on exchanging digital copies of commercial software,
movies, ebooks, and music, and tends to expand in scope as new media
become susceptible to digital distribution methods. Just like tape
swapping has influenced many musicians [1], the sub rosa music
distribution "scene" is playing a key role in terms of making
recordings, that would otherwise remain obscure and difficult to obtain,
accessible to its members. Specific electronic music genres such as the
so-called IDM/Braindance, Glitch, Folktronica and others would probably
not have been as successful without a massive fanbase built as a
function of the music "scene", the releases of which are feeding all the
P2P networks from Soulseek to Kazaa, leaking outside the closed
invite-only "old-hat" File Transfer Protocol (FTP) servers. At the same
time the software "scene", specifically the "audiowarez" sub-section of
it, fills the same networks with the tools that allow that musicians to
explore and experiment with cracked environments for sound creation for
free [2].
In the early 2000s it was generally acceptable to discuss bootlegs, FTP
sites, P2P and cracked software in public newsgroups, mailing lists,
chats and web boards, even when they were hosted by record labels
themselves [3]. This felt natural because this emerging field of music
was relying heavily on the feedback between experimenting with, sharing
and talking about new software and music. At this point the line between
users and producers, amateurs and professionals started to be more and
more irrelevant, especially when sharing platforms demonstrated that
they could also be used to create collective works.
Building up on the idea of sharing files and audio material, in 2002
some users from the P2P network Soulseek decided to create a
not-for-profit netlabel, Soulseek Records, that was led and managed by
Soulseek users. Although this effort aimed at demonstrating the
viability of freely distributing digital records over the Internet, its
biggest success lied, in fact, in its second release 'One Minute
Massacre Volume 1' [4], a type of sonic exquisite corpse entirely
produced and organized by users of the Soulseek software community. As a
consequence while trying to concretely address the ongoing fight with
groups like the Recording Industry Association of America (RIAA)
regarding the translation of traditional music production and
distribution into the digital domain, P2P users of Soulseek revealed the
very specific nature and existence of networked creations with a work
that would have been impossible to make using traditional music
production recipes.
Fast forwarding to today, 2011, many of the P2P communities have ceased
to exist or are reduced to smaller niches of passionate and specialized
users. On the other hand, while trends and hipsters come and go every
day with new web platforms that are supposed to change and revolutionize
the way we share and exchange information, the old-fashioned underground
music "scene" is still active with the same protocols and technology. As
of today, elements within this "scene" host the most complete archive of
everything that has ever existed as a binary file, but this dream of any
fan, archivist, collector or librarian, is at risk of becoming
overshadowed. Ironically the danger is not coming from the RIAA, the
music industry or new legal regulations [5]. The real threat is
indirectly coming from anti Digital Rights Management (DRM) groups.
Indeed, what is specific about the different "scenes" is their binding
agreement on a set of rules that are setting the conditions on which the
files are distributed and encoded [6]. Members of the "scene",
especially in groups dedicated to specific music and movie genres are
very precise when it comes to the naming, extracting and encoding
methods used for the source, and although these rules are evolving much
slower than the technology they rely on, they ensure a constant quality
of the archives.
With numerous web shops, both licit and illicit, now selling
non-watermarked, DRM-free audio material, anyone buying some mp3 release
online can become an "amateur" pirate by uploading a copy of the
purchase in some third party file repository and link it from a blog,
suddenly bringing the beloved "amateur versus professional" debate to
music piracy. On top of that, the past dream of a free, decentralized,
all-P2P network culture of file sharing has in fact, from a user point
of view, been practically implemented today through the existence of
centralized black box "free" Software as a Service (SaaS) [7] providing
the infrastructure for announcing and distributing digital copies in the
main form of blogs, direct downloads and indexing services [8].
As a consequence many of the available music online today is of
uncertain quality, badly tagged, incomplete, lossy transcoded [9] and
comes from web shops that care little about the audio quality or
encoding technology used, as long as they can cheaply substitute CD
purchases with impulsive iTunesque acquisitions. The most attractive
alternative for fans and music lovers is P2P, torrent trackers to be
precise, but this form of P2P is only effective when wrapped into a
highly centralized and hierarchical invite-only form, reminiscent of the
"scene" [10]. This is not the democratic, open-for-all system people
expected P2P to be.
Still, after all the changes in infrastructure of music and software
sharing platforms, both private torrent trackers and "free" web
applications, don't make much difference between user and producer [11].
Just like within the Soulseek network, technology and its constraints
work as a fantastic creative catalyst [12]. From sharing personal mixes
to contributing mashups and carrying memes, a whole new form of sonic
processing and sampling is now happening at the level of the "Internet
Operating System" that goes well beyond the usual discussions about
healthy or unhealthy network topologies, centralized or decentralized
practices.
And simply just like with musical folklore, the sharing and reuse of
musical material is done in passionated communities with little regards
to whether or not credits are due, if copyright is respected, or if
something should be licensed under Creative Commons. Of course, the
relationship between inspiration, covers, sampling and stealing is
sometimes dubious when such works have been created to be part of the
traditional circuits of the music industry. In which case we can see an
interesting reverse mechanism occurring, the refusal to see born-digital
content spread into the "real world" [13], in the same way that the RIAA
has been tracking down networks holding and sharing digital copies of
physical CDs.
At a time where we are encouraged to open and share more and more of our
work and information, in a highly regulated manner, and where
collaboration and sharing are fashionable for reasons that are rarely
clear, relevant or even understood by its participants, we should not
forget our ability to turn networks into playgrounds, regardless of
their nature and purposes, nor should we lock ourselves in a dull
bureaucratic world where the desire to explore forbidden connections are
buried under complex administrative constructs [14].
Our artistic strength still remains in misusing, disrespecting, hacking
and cracking protocols, for we are, hopefully, not yet bots following a
technological template or legal policy. We are the composers of all the
possible network topologies.
* Footnotes
[1] See The Wire #230, Autechre: The Futurologists.
[2] A mainstream manifestation of this process can be illustrated with
the flood of autotune fueled music productions in the recent years.
[3] The web forum provided by the Planet Mu Records label was for years
a stage for heated discussions and exchange on that matter, including
open discussions on the illegal distribution of its own commercial
releases.
[4]
http://soulseekrecords.org/releases/slsk002_va_-_one_minute_massacre_volume_1
[5] ACTA, HADOPI, LOPPSI, DEA and all their bureaucratic ill-formed
inbred siblings.
[6] This torrent bundles some of these rules.
http://btjunkie.org/torrent/SCENE-RULES/7011bf6b1525bfcc785fdd621fd62e3899131d3cfcfd
[7] Not to confuse with free software! The free here is "as in beer".
SaaS are commercial services which are freely available while being
monetized using different models, from freemium strategies to targeted
advertisement.
[8] Furthermore, in the last couple of years the web applications combo
Myspace / Blogspot / Rapidshare / Google search engine, has exploded
into many other disposable blog hosting services, short-term file
repositories and file indexing engines, not to mention the raise of
"social software" from the general usage of Facebook and Twitter to more
music oriented platforms such as thesixtyone, soundcloud or last.fm.
[9] Audio files are converted from one lossy format to another with
audible quality loss, instead of starting from a digital lossless master
for each target format.
[10] Such centralized non-scene, but scene-like, trackers include the
- now defunct - OiNK, what.cd and waffles.fm to name the most popular.
These work because unlike public trackers, where anyone can upload and
seed anything, private trackers require uploaders and the uploaded
material to meet certain standards. This ensures the quality of the
shared material.
[11] Trent Reznor has been often quoted to understand the motivation of
music lovers sharing illegal music releases including his, himself
having been a user of trackers such as OiNK, for the same necessity to
have access to a vast quantity of high quality records
(http://nymag.com/daily/entertainment/2007/10/trent_reznor_and_saul_williams.html).
At the opposite side of the spectrum, musical genres such as mashcore
and breakcore grew out of the abundance of low quality and uncleared
samples taken from web shops purchases, downloaded from random blogs, or
ripped of video services such as YouTube.
[12] A good musical use of the Twitter's 140 characters limit has been
accidentally explored by Dan Stowell who started to tweet fully
functional chunks of Supercollider code, a real-time audio programming
language, and ended up curating a compilation for The Wire out of all
the best other one-liners he then started to receive back from other
supercollider musicians using twitter.
http://thewire.co.uk/articles/3177/
[13] It has been common in the chiptune community to try to track down
such abuses and sometimes encourage suing. It is possible to find
several "hall of shame" online that include reports from Crystal Castle
heavy sampling to Fitts for Fight releasing stolen tracks as their own.
http://chipflip.wordpress.com/plagiarism/
[14] To give a specific example: when it comes to music remixes and
mashups, while there is a need for a better legal infrastructure to
facilitate the exchange and reuse of digital material, the impulse of
the creative process is interrupted by the obligated research into the
permissions, rights and duties linked to this reuse. On top of that,
reusing popular copyrighted material is much more attractive since these
materials often are part of a global culture. A white label record is
more likely to contain a drumloop sample from Thriller, than some beats
produced by your neighbors kid and released under CC BY-NC-SA.